
| Defense Ministry Points Ledger | |||||
|---|---|---|---|---|---|
Dice Rank |
Army/Navy Ranks |
Points Held |
Points Scale |
Status |
|
2d36 |
Lord /Lady High Admiral Constable |
Points |
64,000-Up |
||
Duchess |
N/A |
Promotion N/A |
Active |
||
2d34 |
Lord/Lady High Marshal/Admiral |
Points |
32,000-63,999 |
||
Duke |
|
42,664 |
Promotion N/A |
Active |
|
2d32 |
Lord/Lady Marshal/Admiral |
Points |
18,000-31,999 |
||
Count |
28,145 |
Promotion: N/A |
Active |
||
Countess |
25,203 |
Promotion: N/A |
Active |
||
2d30 |
Field Marshal/ Fleet Admiral |
Points |
15,000-17,999 |
||
Viscount |
|
Promotion: |
|||
2d28 |
Marshal/Admiral |
Points |
8,000-14,999 |
||
Viscount |
Promotion: |
||||
2d26 |
General/ Commodore |
Points |
4,000-7,999 |
||
Viscount |
6,000 |
Promotion: August 8 |
Semi-Active |
||
Viscount |
4,818 |
Promotion Eligible: September |
Active |
||
2d24 |
Colonel/Fleet Captain |
Points |
2,000-3,999 |
||
Viscount |
|
|
|||
2d22 |
Field Captain/Fleet Commander |
Points |
500-1,999 |
||
Baron |
1,232 |
Promotion Eligable: August 8 |
Semi-Active |
||
Baron |
1,810 |
Promotion: |
IN-Active |
||
Applicants |
|||||
Mentor |
Name |
Bio Post |
Mentor Spar |
Init Spar |
Training Post |
Lady Marshal Rennie Savage |
Sloane Markham
|
89 |
70 |
||
You can just open these, fill out, then send in email |
|||||
+Activity Points by Measurable Activity |
||
Activity |
Rules/ Description |
Points Earned |
Room Time |
Participation in CotM group chat rooms. Players file a weekly time estimate | 10 per hour |
Quest |
Specific SL created & controlled by the DC, done in the form of a quest to retrieve an item or do a specific deed. |
200 + post and combat points |
Errands |
Non-specific activities done for the DC. |
2 per line of RP |
Storyline Posts |
Any storyline posting to the IC message board, including Open, Semi-Closed and Closed. |
2 per line of RP |
Formal Spar |
A spar fought using the rank dice of both fighters, with rank oriented damage requirements. |
Loser's Dice x 2, x 3 vs. DC or Royal at Rank Dice |
Informal Spar |
Spar fought with both opponents using 2d20, fought to 10 or more points. |
40 |
Spar Loss |
Self explanatory, being the loser in either type of condoned spar. |
25% of victor's score |
Proctoring |
Calling scores in a spar, logging the spar, and ensuring the DC(s) of the combatants receive the log for scoring. |
50 |
Other Spars |
Spars fought in a manner different from and/or to scores lower than required by the standard sparring methods of the DMoS. |
10 |
Losses in Other Spars |
Losses in spars as defined above |
0, zilch, nada, etc. |
Teaching Classes |
Teaching a sanctioned class, which any member of the moors may attend. |
25 per student plus RP or Post pts |
Attending Class |
Attending a sanctioned class. |
50 |
Recruitment Room |
Opening and hosting the *Official Recruiting* room and staying for at least 2 hours, once every other week. The points will be given for EVERY 1 hr shift. | 100 |
Recruitment |
Recruiting another member who joins the group, and stays through induction. |
250 |
Mentoring |
Mentoring a squire through the earning of their first 500 points and ensuring their induction to the DMoS. |
250 |
Inductions |
Attending a scheduled induction. |
50 |
Division Meetings |
Attending a scheduled division meeting. |
50 |
Body Guarding |
Taking a protection assignment for a Royal. |
50 Full time/25 part time |
Combat Initiator |
All combatants are required to perform an initial spar with the CI before they can be inducted. The knight in that position receives a monthly bonus. |
30 per month |
Medals |
Receiving a DMoS Commendation, or Medal (Service, Valor, Silver Cross or Honor). |
250 |
Bonuses |
Bonuses are random points given by the DC for various activities, such as, but not limited to: Earning Points from a balanced selection activities, Regular participation, Regular attendance of realm wide events. |
Variable |
-Activity Points By Measurable Infraction |
||
Activity |
Rules/Description |
Points Lost |
Violation of Spar Requirements |
Should it be discovered that a spar record was falsified, or that the required healing scenario was ignored with a healer available, the Winner, Loser and Proctor will ALL lose all points gained for the match AND 100 penalty points above and beyond that. |
Loss of round points and -100 per person |
Foreign Recruitment |
Recruiting for another realm within the CotM group rooms, or on the group board. This is expressly forbidden (see the application). |
-2000 |
Deletion of Official Mail |
Deletion of official mail sent to you and your character. Such mail will be clearly labeled CotM. |
-300 per item deleted |
Penalties |
Penalties are random points taken by the DC for various infractions. |
Variable |
Formal Spar Scoring Table |
||
Losers Dice |
Winner's Score |
Loser's Score |
d20 |
40 |
10 |
d22 |
44 |
11 |
d24 |
48 |
12 |
d26 |
52 |
13 |
d28 |
56 |
14 |
d30 |
60 |
15 |
d32 |
64 |
16 |
d34 |
68 |
17 |
d36 |
108 |
27 |
d38 |
114 |
28 |
d40 |
120 |
30 |
Spar Rules
1) Acceptable spar matches require a proctor who performs all proctor duties (see below), and that after the match, the combatants submit to examination and/or healing if a healer is available. Only the lack of a healer online is justification for not performing this step.
2) Spar matches can be fought in two ways; as an informal match, using 2d20 for both combatants, or a formal match (the preferred way), which employs the rank dice of the combatants.
3) Duties of Proctors during spars are as follows:
A) Log the Spar.
B) Announce the dice being used, the scores the combatants must achieve for victory and call for inits.
C) Call the score each round, in a format similar to Round (#): Combatant1- (score) / Combatant2- (score)
D) Find available healers for the after spar examination (required) and healing (if desired). To facilitate examination, the proctor's mun will give the healer's mun a basic rundown of the injuries inflicted.
4) Combatants are granted hit points (HPs) to the value of their dice. Thus it takes a score of 20 points to defeat a Squire or 36 points to defeat a Duke. In an informal match, no matter your dice, you have 20 HPs because you are using 2d20. You may decrease the points necessary for victory in an informal match.
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