The Defense Ministry of Solurius (DMoS) is the elite command of the army of Solurius. Each member of the order is charged with the defense of the Royal Family, and of the realm itself. Comprising Warriors and Mages alike, it uses every talent and resource available to it to achieve it's main goal: The safety and security of Solurius.
A knight of the Lancer Cavalry returning to The Reinhardt Barracks from patrol

The Reinhardt Barracks, headquarters of the Defense Ministry, stands in a growing city known as "Knight's Rest". The locals maintain it was named that for a Knight who took rest there to heal from wounds gained defeating a rogue mage centuries ago. Duke Eoin , the Defense Minister, chose Knight's Rest when it was still a village, both for it's quiet surrounds and general prosperity. The locals were mostly shepherds and farmers, and the city is still a thriving source of wool, mutton and sheepskin, as well as barley and other grains. It is now becoming a far larger city, both of craftsmen working with the Army, and of Justice, being home to the Royal Courts. All that, combined with it's location on the intersection of two major roads and nearness to a river and a Gateway stone made it a prime building location. In all, Knight's Rest could survive half a year of siege with no troubles, and could make a full year if rationed.

Masons and carpenters from all over Solurius came to work on the great castle that would house the Ministry and be the headquarters for the standing army that was being assembled. The project had taken two years to complete, but now the Reinhardt Barracks stands high and tall overlooking the common green where the sheep graze idly as hawkers sell their wares. The castle is well designed, a surrounding greensward allows none to approach unseen, a broad moat (fed by the nearby river) holds siege crafters at bay, and from the walls could be showered a hail of arrows and other missiles enough to scatter an army.

The Reinhardt Barracks is more than a simple fortress, meeting hall and command center though. Every day the troops of the new Solurian army march and practice on the tourney grounds, under the watchful eyes of the Knights & Mages of the Ministry. Others, meanwhile, are dispatched to guard duties around the kingdom, while cavalry soldiers ride circuit patrols of the roads to harass highwaymen and bandits. Now, more than fifty-thousand troops guard the kingdom's towns, cities, roads and borders. Also, as with all kingdoms in this age, Solurius drafts a large part of it's army as light infantry made up of conscripted peasants. To them the Reinhardt Barracks offers training, to better prepare them for their duty, and the best of the best are chosen to serve as Shire Reeves for their small villages.

On top of all this, the Reinhardt Barracks operates the largest smithy in the kingdom. Two hundred iron smiths alone work full time to make horseshoes, nails, weapons, armour and such works as portcullises and the iron strapping and chains for gates. Other smiths in Army employ pursue more artistic and lucrative works. Tinsmiths, Silversmiths and Goldsmiths work hammering out and casting jewelry, fine utensils for the feast, goblets and ornaments for the wealthy to buy. The profits paying them well, and swelling the Ministry's coffers, in addition to it's Royal stipend. A large number of carpenters are also employed, who not only build siege weapons for the Army, but also turn out furnishings and other woodworks which add to the wares the Army can sell to help support itself.

Given all that, the Reinhardt Barracks is a fitting home for the Defense Ministry of Solurius, as well as being an excellent military command center. In all the castle can house two thousand troops, and a formal suite is provided for every DMoS knight & mage, though most live on their own estates. From it's walls are controlled all the forts and jails of the realm, and it serves as a potent symbol of the enforcement of King Meldrum's justice.
Defense Ministry Arms
The Arms of the Royal Army of Solurius

The Solurian Army is the standing military which polices and defends the realm. As mentioned above, the Knights & Mages of the Ministry serve as it's high officers. The Army is broken into five main branches: Lancer Cavalry, Dragoon Cavalry, Pikemen, Arbalesters & Specialists. Ten thousand men are in each standard division, making for a formidable army, even without enlisting able bodied men from the citizenry in time of war (the so-called Draftees). Any division without listed Ministry officers is under the personal command of 

Ministry Command
Dice Name/Photo Rank
2d36

High Admiral Constable Alysia MacDraven

Defense Ministy Commander

 

Standard Troops

Lancer Calvary(Heavy Calvary)

Clad in plate armour, riding armoured warhorses, these are the non-Ministry Knights and Men-at-arms of the realm. Each man is armed with a small arsenal of weapons. They must carry lance, sword, dagger, shield and heavy crossbow. Most augment this allotment with war hammers, battle axes, maces and other weapons. Devastating both in formation and alone, these heavy troops are used to combat other heavy cavalry, and to shatter formations of foot troops. Their livery badge is a horse head over crossed swords.

 

Ministry Officers
Dice Name/Photo Rank
     

Dragoon Cavalry (Light Cavalry):

Unlike their Lancer Cavalry comrades, the Dragoon Cavalry is clad in a lighter armor, consisting of a mail shirt covered over with a brigandine, an open-faced helm and greaves on the legs.  They ride swifter, but lighter horses bred for speed and agility. Each man is equipped with a light lance, horse bow, falchion (slashing sword) and buckler. The Dragoon Cavalry serves two main functions: lightning fast attacks of mounted archery and reconnaissance. In pitched battle, they will fire their bows till either out of arrows, or the enemy is too close, then join the fray with lance and sword. Their livery badge is a horse head over crossed arrows.

Ministry Officers
Dice Name/Photo Rank
2d34

Lord High Marshal Chrum MacDaniel

Sic DMoS

Commander Royal Dragoon Cavalry

2d32

SiC Royal Dragoon Cavalry

Commander Royal Guard

 

Pikemen (Heavy Infantry):

The backbone, as it were, of the Solurian army. Clad in a broad brimmed war helm, brigandine, mail shirt and chause (mail chaps), the troops march into battle carrying long collapsible (for transport or use as a spear) pikes or halberds to fend off cavalry, and large scutum style shields to protect themselves from missile weapons. For the melee, each man carries their choice of issue sword, war hammer or battle axe. These troops are trained based on ancient Roman discipline: interlocked shields, steady tread, and attacking in a manner that never allows an enemy a shot past their shields. In battle, the Pikemen break up attacking cavalry with it's polearms, allowing their easier destruction. Once the enemy cavalry is split into easily crushed segments, the Pikemen move in to decimate enemy archers and infantry. Their livery badge is an armoured gauntlet clutching a pike. Ministry Officers:

Arbalesters (Light Infantry):

Crossbow wielding warriors. Yeomen wear brigandines over mail shirts, with war helms on the head and large pavaise shields for defense. In addition to their bows, Yeomen bear hand weapons for the melee. Yeomen rain down missile fire on enemy formations to break them up, or take aim on individual opponents to cut them down at a distance. Yeomen serve to "tenderize" the enemy for the other divisions, and attack along side the Heavy Infantry in the general melee. Their livery badge is a stylized crossbow.
In addition to the listed equipment, all troops carry a satchel of camp tools. These include, but are not limited to: a hatchet, a saw, a pick, a sickle and a spade for land clearing and entrenchment. As well as a length of rope, a long leather belt that could be used as a strap or saddle-girth, a cook pot with collapsible tripod and several days ration of dried beef and oatmeal. Ministry Officers:

Specialists:

The Royal Solurian Army has several types of Special troops assigned to duties that require more detailed training than Standard troops. They are as follows:

The Royal Guard:

Troops assigned to the protection of the Royal Family and the Royal Castle. Each member is a veritable one man army, trained to fight with any weapon one would find on the field of battle, as well as to fight unarmed in several disciplines both Occidental and Oriental. Preference for the 1,000 available slots are given to warriors with some skill at magic, added to their other qualifying attributes. As well, each member is trained in tactics, strategy, siege craft and basic engineering. Their livery badge is a royal blue shield ornamented with three antique crowns, which according to legend was the coat of arms of King Arthur.

Ministry Officers
Dice Name/Photo Rank
2d32

Lady Marshal Rennie Savage

SiC Royal Drgoons

Commander Royal Guard



Elite Swords:

1,000 heavily trained shock troops. In open field battle, their primary duty is to move cohesively, hacking off the heads of enemy pikes, not to mention those of their wielders and of archers. More importantly though, these men are trained to assault breaches in castle defenses, and to secure them for incoming troops. Each man is armed with a two-handed sword, and hand weapons of their choosing. They also drill for proficiency with projectile weapons. Their livery badge is crossed swords over a white tower.

Ministry Officers
Dice Name/Photo Rank
 

Colonel Graey McColley

Commander Elite Swords



Elite Archers:

1,000 strong, gleaned from the best archers in the realm, assembled into their own corps. Most used special double recurved horn bows that can easily outdistance longbows. Their jobs consist of scouting and the destruction of archer formations from outside their opponent's range. Most effectively used in conjunction with the Elite Swords for breaching castles. The Elite Archers will kill any enemy archers guarding a tower or wall segment, allowing the Elite Swords to enter, secure the area and bring the Elite Archers in. This allows the lightening of defenses for a strike by the Regular Army. A small group of Elite Archers, all large men, bear massive crossbows capable of extreme long range targeting. Their duty is to pick off enemy officers in battle. Their livery badge is crossed arrows over a white tower.



Mage Corps:

A group of men and women, 200 strong, specialized in elemental combat. While they refrain from much weapon use, they are capable of dealing both long and short range damage efficiently through use of magic. The mages are responsible for any enchantments to aid the division, including weapons and use of various magical items. They maintain the wards and protections as well as regulate the use of magic within the royal castle grounds. Each mage is trained individually and then in groups to maximize effectiveness in large battle situations.

Ministry Officers
Dice Name/Photo Rank
2d32
Commander Mage Corps

 

Messenger Corps:

The 1,500 Messengers are soldiers who show a talent for reading and writing, and in some cases for stealth and evasion. They have also undergone rigorous scrutiny to ensure their loyalty. Messengers are divided into three groups, identified by colored quills embroidered on their livery.

White Quills (1000):

These are the Army's basic scribes and sketch makers. They write out official proclamations, create wanted posters, deliver basic messages, copy books, administer Army finances and tend the DMoS and Army libraries, which are the greatest repositories of military knowledge in the Kingdom.

Blue Quills (300):

A far smaller group, assigned to supervising the White Quills and handling more sensitive issues. Only Blue Quills and Engineers are allowed to handle certain protected books and parchments, such as plans for special siege engines and the formula for Greek Fire.

Red Quills (200):

The elite Messengers. Proof tested magically, and bound by magical compulsions to loyalty. These are the men and women entrusted with messages of national importance. Secret communiqués, Royal Orders, battlefield commands and the like are transferred by them. Most Red Quills never carry parchment, instead memorizing messages they can only repeat on utterance of a password by the receiver. The Red Quill retains no memory of the message thus delivered. Their conditioning goes as far as ensuring they will kill or die to protect a message. Red Quills are some of the finest swordsmen in the Kingdom, owing to their intense training, which ensures they get their messages through.

Gateway Corps:

1,500 combatants, all siege specialists whose duty it is to defend the fortresses protecting the so-called Gateway Stones. Gateway Stones are ancient dolmen structures, wide enough for two wagons to pass abreast. They dot the Solurian countryside, some hidden, some fortified and one even inside a castle. These Gates, when activated with a proper "key", open doorways to each other, allowing a traveler to cross hundreds of leagues in a few steps. The Army maintains these Gates both for trade (on which they collect tariffs), and the more important job of moving troops rapidly around the country. Their livery badge is a white arch. Ministry Officers: .

Medical Corps:

A corps of 1,000 noncombatants who have enlisted to care for the Army's medical needs.  Troops are trained in various magical and mundane healing techniques. As well, Duke Eoin has trained 100 of them in the ways of his own healing magic, which includes spells and potions. It is rumored that a few can even resurrect the recently dead. Medical Corps livery is unlike Army livery, which bears the white stag head symbol and a livery badge. Medics instead wear a green surcoat emblazoned with a gold caduceus on both front and back. Commanded jointly by High Admiral Constable Alysia MacDraven of the DMoS and Duchess Aisling Sheehan of the Order of Healers.

Royal Engineers:

1,000 men assigned to the defenses of the land. Engineers are responsible for the design of castles, construction and operation of siege equipment, creation of border defenses, production of pitch for boiling oil and production of Greek Fire. Normally, one engineer leads a squad of regular soldiers working under his direction, freeing the small force to do far more than they normally could. The only exception being the production of Greek Fire, which is produced with the aid of the Blue Quill Messengers. Their livery badge is a carpenter's square over a mason's hammer. Ministry Officers:

Royal Navy:

These 12,000 men are assigned to the growing Royal Solurian Navy. They are headquartered up the inlet from Knight's Rest, at the Royal Navy Yards. All ranks from officers to oarsmen to marines are accounted for in their numbers. Their livery badge is a black lymphad, sails furled. Ministry Officers: High Admiral Constable Alysia MacDraven.




Draftees:

Are civilians of the realm that can be called up to service by their lords in time of need. These are primarily peasant Archers, but some Noblemen are also called up.

Archers:

In time of war, the Solurian Army can easily draft 160,000 civilians into it's ranks. It has been observed that these men best serve in the function of longbow wielding archers. Archers are expected to fire on the enemy until their arrows are spent, or the field becomes too dangerous. It is then perfectly normally for them to flee outside the attack area under the command of their Field Marshal, who can bring them back when the situation allows for it. Archers are not issued weapons or armour, but those who volunteer as Reservists are paid a special stipend to buy their own equipment. The Reserve is a body of 2,000 archers kept on hand by the army in case of need. Most men involved serve a week each quarter of the year.

Nobles/Knights:

Many Nobles and some few Knights do not have a station in the regular Army, and are drafted in time of war. Most of these men become auxiliary Lancers, and are expected to provide their own equipment. Some bring troops in their service to the battlefield, and are allowed to command them, under the guidance of an Army Field Marshal.

Solurian Army Pay Scale
Type of Soldier Per Daily Wage in Stags
Arbalester (heavy crossbowman)
Day
6
Pikeman (heavy infantryman)
Day
6
Dragoon (light cavalry)
Day
8
Lancer (heavy cavalry)
Day
10
Sergeants (all above branches)
Day
12
Royal Guard
Day
12
Elite Swords
Day
10
Elite Archers
Day
10
Messengers
Day
6
Gateway Corps
Day
6
Medics
Day
6
Royal Navy Sailors
Day
6
Royal Navy Marines
Day
8
Reservists
Day
Mercenary Wages
Junior Officers (all branches)
Day
20/30
Senior Officers (all branches)
Day
35/50