


The Solurian Army is the standing military which polices and defends the realm. As mentioned above, the Knights & Mages of the Ministry serve as it's high officers. The Army is broken into five main branches: Lancer Cavalry, Dragoon Cavalry, Pikemen, Arbalesters & Specialists. Ten thousand men are in each standard division, making for a formidable army, even without enlisting able bodied men from the citizenry in time of war (the so-called Draftees). Any division without listed Ministry officers is under the personal command of
| Dice | Name/Photo | Rank |
|---|---|---|
2d36 |
Defense Ministy Commander |
Lancer Calvary(Heavy Calvary)
Clad in plate armour, riding armoured warhorses, these are the non-Ministry Knights and Men-at-arms of the realm. Each man is armed with a small arsenal of weapons. They must carry lance, sword, dagger, shield and heavy crossbow. Most augment this allotment with war hammers, battle axes, maces and other weapons. Devastating both in formation and alone, these heavy troops are used to combat other heavy cavalry, and to shatter formations of foot troops. Their livery badge is a horse head over crossed swords.
| Dice | Name/Photo | Rank |
|---|---|---|
Dragoon Cavalry (Light Cavalry):
Unlike their Lancer Cavalry comrades, the Dragoon Cavalry is clad in a lighter armor, consisting of a mail shirt covered over with a brigandine, an open-faced helm and greaves on the legs. They ride swifter, but lighter horses bred for speed and agility. Each man is equipped with a light lance, horse bow, falchion (slashing sword) and buckler. The Dragoon Cavalry serves two main functions: lightning fast attacks of mounted archery and reconnaissance. In pitched battle, they will fire their bows till either out of arrows, or the enemy is too close, then join the fray with lance and sword. Their livery badge is a horse head over crossed arrows.
| Dice | Name/Photo | Rank |
|---|---|---|
| 2d34 |
|
Sic DMoS Commander Royal Dragoon Cavalry |
2d32 |
SiC Royal Dragoon Cavalry Commander Royal Guard |
Pikemen (Heavy Infantry):
The backbone, as it were, of the Solurian army. Clad in a broad brimmed war helm, brigandine, mail shirt and chause (mail chaps), the troops march into battle carrying long collapsible (for transport or use as a spear) pikes or halberds to fend off cavalry, and large scutum style shields to protect themselves from missile weapons. For the melee, each man carries their choice of issue sword, war hammer or battle axe. These troops are trained based on ancient Roman discipline: interlocked shields, steady tread, and attacking in a manner that never allows an enemy a shot past their shields. In battle, the Pikemen break up attacking cavalry with it's polearms, allowing their easier destruction. Once the enemy cavalry is split into easily crushed segments, the Pikemen move in to decimate enemy archers and infantry. Their livery badge is an armoured gauntlet clutching a pike. Ministry Officers:
Arbalesters (Light Infantry):
Crossbow wielding warriors. Yeomen wear brigandines over mail shirts, with war helms on the head and large pavaise shields for defense. In addition to their bows, Yeomen bear hand weapons for the melee. Yeomen rain down missile fire on enemy formations to break them up, or take aim on individual opponents to cut them down at a distance. Yeomen serve to "tenderize" the enemy for the other divisions, and attack along side the Heavy Infantry in the general melee. Their livery badge is a stylized crossbow.
In addition to the listed equipment, all troops carry a satchel of camp tools. These include, but are not limited to: a hatchet, a saw, a pick, a sickle and a spade for land clearing and entrenchment. As well as a length of rope, a long leather belt that could be used as a strap or saddle-girth, a cook pot with collapsible tripod and several days ration of dried beef and oatmeal. Ministry Officers:
Specialists:
The Royal Solurian Army has several types of Special troops assigned to duties that require more detailed training than Standard troops. They are as follows:
The Royal Guard:
Troops assigned to the protection of the Royal Family and the Royal Castle. Each member is a veritable one man army, trained to fight with any weapon one would find on the field of battle, as well as to fight unarmed in several disciplines both Occidental and Oriental. Preference for the 1,000 available slots are given to warriors with some skill at magic, added to their other qualifying attributes. As well, each member is trained in tactics, strategy, siege craft and basic engineering. Their livery badge is a royal blue shield ornamented with three antique crowns, which according to legend was the coat of arms of King Arthur.
| Dice | Name/Photo | Rank |
|---|---|---|
| 2d32 |
|
SiC Royal Drgoons Commander Royal Guard |
Elite Swords:
1,000 heavily trained shock troops. In open field battle, their primary duty is to move cohesively, hacking off the heads of enemy pikes, not to mention those of their wielders and of archers. More importantly though, these men are trained to assault breaches in castle defenses, and to secure them for incoming troops. Each man is armed with a two-handed sword, and hand weapons of their choosing. They also drill for proficiency with projectile weapons. Their livery badge is crossed swords over a white tower.
| Dice | Name/Photo | Rank |
|---|---|---|
Colonel Graey McColley |
Commander Elite Swords |
Elite Archers:
1,000 strong, gleaned from the best archers in the realm, assembled into their own corps. Most used special double recurved horn bows that can easily outdistance longbows. Their jobs consist of scouting and the destruction of archer formations from outside their opponent's range. Most effectively used in conjunction with the Elite Swords for breaching castles. The Elite Archers will kill any enemy archers guarding a tower or wall segment, allowing the Elite Swords to enter, secure the area and bring the Elite Archers in. This allows the lightening of defenses for a strike by the Regular Army. A small group of Elite Archers, all large men, bear massive crossbows capable of extreme long range targeting. Their duty is to pick off enemy officers in battle. Their livery badge is crossed arrows over a white tower.
Mage Corps:
A group of men and women, 200 strong, specialized in elemental combat. While they refrain from much weapon use, they are capable of dealing both long and short range damage efficiently through use of magic. The mages are responsible for any enchantments to aid the division, including weapons and use of various magical items. They maintain the wards and protections as well as regulate the use of magic within the royal castle grounds. Each mage is trained individually and then in groups to maximize effectiveness in large battle situations.
| Dice | Name/Photo | Rank |
|---|---|---|
2d32 |
Commander Mage Corps |
Messenger Corps:
The 1,500 Messengers are soldiers who show a talent for reading and writing, and in some cases for stealth and evasion. They have also undergone rigorous scrutiny to ensure their loyalty. Messengers are divided into three groups, identified by colored quills embroidered on their livery.
White Quills (1000):
These are the Army's basic scribes and sketch makers. They write out official proclamations, create wanted posters, deliver basic messages, copy books, administer Army finances and tend the DMoS and Army libraries, which are the greatest repositories of military knowledge in the Kingdom.
Blue Quills (300):
A far smaller group, assigned to supervising the White Quills and handling more sensitive issues. Only Blue Quills and Engineers are allowed to handle certain protected books and parchments, such as plans for special siege engines and the formula for Greek Fire.
Red Quills (200):
The elite Messengers. Proof tested magically, and bound by magical compulsions to loyalty. These are the men and women entrusted with messages of national importance. Secret communiqués, Royal Orders, battlefield commands and the like are transferred by them. Most Red Quills never carry parchment, instead memorizing messages they can only repeat on utterance of a password by the receiver. The Red Quill retains no memory of the message thus delivered. Their conditioning goes as far as ensuring they will kill or die to protect a message. Red Quills are some of the finest swordsmen in the Kingdom, owing to their intense training, which ensures they get their messages through.
Gateway Corps:
1,500 combatants, all siege specialists whose duty it is to defend the fortresses protecting the so-called Gateway Stones. Gateway Stones are ancient dolmen structures, wide enough for two wagons to pass abreast. They dot the Solurian countryside, some hidden, some fortified and one even inside a castle. These Gates, when activated with a proper "key", open doorways to each other, allowing a traveler to cross hundreds of leagues in a few steps. The Army maintains these Gates both for trade (on which they collect tariffs), and the more important job of moving troops rapidly around the country. Their livery badge is a white arch. Ministry Officers: .
Medical Corps:
A corps of 1,000 noncombatants who have enlisted to care for the Army's medical needs. Troops are trained in various magical and mundane healing techniques. As well, Duke Eoin has trained 100 of them in the ways of his own healing magic, which includes spells and potions. It is rumored that a few can even resurrect the recently dead. Medical Corps livery is unlike Army livery, which bears the white stag head symbol and a livery badge. Medics instead wear a green surcoat emblazoned with a gold caduceus on both front and back. Commanded jointly by High Admiral Constable Alysia MacDraven of the DMoS and Duchess Aisling Sheehan of the Order of Healers.
Royal Engineers:
1,000 men assigned to the defenses of the land. Engineers are responsible for the design of castles, construction and operation of siege equipment, creation of border defenses, production of pitch for boiling oil and production of Greek Fire. Normally, one engineer leads a squad of regular soldiers working under his direction, freeing the small force to do far more than they normally could. The only exception being the production of Greek Fire, which is produced with the aid of the Blue Quill Messengers. Their livery badge is a carpenter's square over a mason's hammer. Ministry Officers:
Royal Navy:
These 12,000 men are assigned to the growing Royal Solurian Navy. They are headquartered up the inlet from Knight's Rest, at the Royal Navy Yards. All ranks from officers to oarsmen to marines are accounted for in their numbers. Their livery badge is a black lymphad, sails furled. Ministry Officers: High Admiral Constable Alysia MacDraven.
Draftees:
Are civilians of the realm that can be called up to service by their lords in time of need. These are primarily peasant Archers, but some Noblemen are also called up.
Archers:
In time of war, the Solurian Army can easily draft 160,000 civilians into it's ranks. It has been observed that these men best serve in the function of longbow wielding archers. Archers are expected to fire on the enemy until their arrows are spent, or the field becomes too dangerous. It is then perfectly normally for them to flee outside the attack area under the command of their Field Marshal, who can bring them back when the situation allows for it. Archers are not issued weapons or armour, but those who volunteer as Reservists are paid a special stipend to buy their own equipment. The Reserve is a body of 2,000 archers kept on hand by the army in case of need. Most men involved serve a week each quarter of the year.
Nobles/Knights:
Many Nobles and some few Knights do not have a station in the regular Army, and are drafted in time of war. Most of these men become auxiliary Lancers, and are expected to provide their own equipment. Some bring troops in their service to the battlefield, and are allowed to command them, under the guidance of an Army Field Marshal.
| Solurian Army Pay Scale | ||
|---|---|---|
| Type of Soldier |
Per | Daily Wage in Stags |
Arbalester (heavy crossbowman) |
Day | 6 |
Pikeman (heavy infantryman) |
Day | 6 |
Dragoon (light cavalry) |
Day | 8 |
Lancer (heavy cavalry) |
Day | 10 |
Sergeants (all above branches) |
Day | 12 |
Royal Guard |
Day | 12 |
Elite Swords |
Day | 10 |
Elite Archers |
Day | 10 |
Messengers |
Day | 6 |
Gateway Corps |
Day | 6 |
Medics |
Day | 6 |
Royal Navy Sailors |
Day | 6 |
Royal Navy Marines |
Day | 8 |
Reservists |
Day | Mercenary Wages |
Junior Officers (all branches) |
Day | 20/30 |
Senior Officers (all branches) |
Day | 35/50 |
